package appfight.map;

import org.anddev.andengine.entity.sprite.Sprite;
import org.anddev.andengine.opengl.texture.region.TextureRegion;

public class MapSprite extends Sprite{
	
	 int positionX;
	 int positionY;
	 
 public MapSprite(float a,float b,TextureRegion t,int X,int Y)
 {
	 super(a, b, t);

	 positionX = X;
	 positionY = Y;
 }

}
